Monday, April 28, 2014

29/04 - Maiden Gray Concept Art

A bit of Nathaniel art today. It's the quick'n'dirty sketch'n'color version. To be refined.



As well, I wanted to talk a bit about game music, particularly OP/ED themes. I'd love to have a personalized OP/ED for the game, but I'm not a jack of all trades in that regard. I'm tone deaf and can't read music. Therefore I'd have to get someone else to compose for me. I was thinking that eventually I'd shell out the money to get someone to write and record a song in maybe Italian. That will come eventually, I guess. No need to worry about it now, but it's nice to think about.

Friday, April 25, 2014

25/04 - Maiden Gray Concept Talk, Character Introductions (?)

I'm still chipping away at getting a solid piece of presentable art out for each of the guys, but I have them planned out and whatnot anyway.

The Ghost Operatives consists of five people. There's Mila, the captain of the squad, also known as codename Hawk. You've already met Mila, not much more to say here.

Second in command is the man known as Spike, codename Blackbear. He's a muscular man who fights with his fists and surprisingly enough, his words - he's the team negotiator and is known for his charisma. His pact partner takes over his left arm, beefing up his attacks. Hardly ever wears a shirt.

The team techie is Nathaniel, codename Tarantula. He gave up his external hearing for the ability to process data quicker. Quite simply put, he's got no ears. Therefore, he relies on a pair of special microphones implanted in either side of his head that look like headphones to pick up on words and sounds. An insomniac and a genius, he's formal and hardly ever refers to anyone by their real name.

Riveria, codename Viper,  is the sniper - his aim is never off. He's somewhat effeminate. His personality is polite and gentle. Not even the members of G.O know what he sacrificed for his pact, as it isn't shown, and as he's very secretive about his abilities. 

Finally, there's Xodus, or codename Wolf. He's a jack of all trades, but likes to use assault rifles to back other members up. He also tinkers with explosives. Xodus wears a gasmask at all times, claiming that "the pact made me ugly" and also because he has problems breathing normal air. He's the most relaxed and funloving out of the group.

Those are the four main options for romantic interest. It's hard giving a brief description without ruining their own little secrets or showing you their appearance.

Even though these are the main four, I'll state again that there are five routes total. Route number five is the true route, and I will not spoil any more on it. It's up for debate what happens in route five.

Tuesday, April 22, 2014

22/04 - Maiden Gray Concept Art

Two posts today, oh wow.

Today's concept art is a pair of doctors in the Capital (the largest city in the country), Dr. Zen and Dr. Nil.

They're minor characters who work closely with the government, and as far as anyone knows, the only people who know how to reverse the Pact making process.




22/04 - Maiden Gray Concept Talk

No art right now, I'm working on a sketch of one of the boys, though, for later/tomorrow/sometime in the future.

Today, I just wanted to talk a tiny bit about what I envisioned for the game itself, without revealing too much.

Maiden Gray is going to be a bit complex. I'll state that early. It's not as simple as your run-of-the-mill OELVNs, and it's certainly not a teenage girl romance simulator. Don't come in expecting that. Do not come in expecting fluffiness, or a plot revolving around romance itself - that's a secondary feature, if I had to call it something.

The main theme that we're keeping in mind here is the word "assumptions". That's what the game itself picks up on and revolves around, is the average player's assumptions, when most times, you won't be able to predict what will happen. For example, there will be times when the player might say, "I don't see how that's bad", but it will be an assumption that the "good" part is actually good. It's not. It's super not.

It's so difficult to try and explain this without spoiling much of the plot, I want it to be an entertaining read that catches interest, and spoiling the details and truth would destroy the fibers of what holds it together. I'll just say that I'm keeping a very close eye on the script and art, and making sure certain things are there and other certain things aren't, so that only the most observant can actually decipher the truth before it's given to you in the True Route.

Monday, April 21, 2014

21/04 - Maiden Gray Concept, Info

Today I started to properly line out the sword, but then I figured out that drawing swords is difficult work.
Therefore, I`m thinking I might render it in Blender instead as it appears to be the easiest way I can flesh out my weapon ideas. Might need to do a bit more sword research as well, I wanted one edge to be serrated so that you could catch other blades on it and the other one to be smooth and sharp, to, well, slice with.

As well, a bit of insider info on Maiden Gray. There are currently five routes planned. Four routes will get two ends, as far as I can see. And no end will be good. There are no good endings. Only suffering and subtle suffering, in many delicious flavors. Do you want some crushed peanuts on that suffering?

Sunday, April 20, 2014

20/04 - HOOD Concept Upload

A rough SD doodle of Ribbon, MC of HOOD. You can see that she's kind of influenced by Red Riding Hood, as is intentional. She's also Dollmaster #8, the youngest.



20/04 - Maiden Gray Concept Upload


Concept art of the MC, Mila Jonas. The sword isn't drawn well, but I plan to draw it out in detail in a different sketch. It's only a placeholder for now. 

Character fact: Mila is the captain/leader of the G.O, and the only female on the squad. She doesn't like guns, so she fights with a large sword instead. How does she lift it? Extensive training/pact magic bullshit.

Welcome/Project Announcements


I decided to fire up a blog for personal projects under my team's name, as well as updates on things I'm involved in that may or may not be directly related to LADYproject's name.

First of all, many people already know about the boy's love game, BLU: Boy's Love University, in the works. As much as I'd love to say progress on the game is coming along swimmingly, I'm afraid I can't, as we've hit a few bumps in the road and communications have been next to nil. We will do our best to remedy this, as it's only two people working on the game at this point. Expect things to take a while, but I can't personally promise BLU will come to fruition as planned - it might just not be possible for us after all.

Secondly, personal projects under the LADYproject label. These games will be otome games, and as far as it's planned, with no sexual content (slight nudity is a possibility, gore is a definite, so "Mature" is definitely the rating for them both). The below two games are heavily in-the-works and made by a single person, so take your hype with a truckload of salt.

HOOD

A game that's influenced by materials such as Rozen Maiden and common fairy tales, HOOD stars a girl named Ribbon, who happens to be a street urchin of sorts - she takes care of a group of orphaned children alongside long-time friend Tibet, steals to feed the family, and participates in high-speed flyboard races to earn cash prizes . One day, coming back from a race, Ribbon gets assaulted by a strange girl with cat ears. All at once, memories start rushing back to Ribbon, and the war of the eight Dollmasters begins. Are you strong enough to kill your seven sisters and reach Mother?

HOOD's whole atmosphere, color scheme and feeling is inspired by the sort of atmosphere in DMMD - bright, colorful, sort of futuristic. While the game has more of a light type of feel to it, with comedy and fun, there's also a lot of brutal murdering. There's only three love interests planned, and the cast is predominantly female. Possible harem end, if I can work around it. I might get this once voiced, that's just how I feel about it.

PactPrice Maiden Gray


Set in a different sort of future than HOOD, PactPrice Maiden Gray is a gritty world with magic and warfare. To gain magic and powers, people form pacts with monsters from the outerlands, for a price - usually an arm, or an eye. However, many Pact makers have gone rogue and are trying to murder people without pacts, and overthrow the government.  One in particular, a horrifying man known only as the Baron, who has left hundreds of massacres in his wake. It's said that no one survives his massacres. Unbeknownst to the public, there are only five people who have. They make up a group known as the Ghost Operatives, a group of Pact makers formed under the government, set up to kill rogue Pact makers and to ultimately end the Baron's bloody rampage. 
You play as the captain of the G.O, Mila Jonas, a woman who's Pact partner is a creature known as Johnny.  The game will be exceptionally brutal and twisted, as it's heavily inspired by the Drakengard series. I plan not to skimp on gore and body horror, as those are two of my specialties (as opposed to romantic writing, which I'm not so great at). This is the series I'm considering having partial nudity in.


I'll post concept art of both series soon. Like I said, they're pretty heavily underway, and more than just "ideas" at this point. No promises, only progress until I can't move any longer.  There are other games of mine, but they're little more than just ideas and slight paragraphs of writing right now, things that I'm not as ambitious about. Backburner projects.

With that, I christen the blog open and ready. Time to get things done.