Wednesday, July 30, 2014

BLU - Two Weeks Are Up

And therefore, action is being taken.

This essentially means that I'll be making BLU on my own, until my teammates return to me or others want to assist with the cause.

Having one person make a game is daunting and pretty rocky, as it's going to take a while and some things are going to get axed. But it also means I have control over every aspect now.

I'm working on making some reliable concept sketches right now, to reference for every time I have to draw a CG or a sprite. I might post those as soon as they get done.

Have a good one.

Thursday, July 24, 2014

(Very) Early MG Concept Pieces, BLU update

A lot of the first images I created when designing characters are done on paper. Most of those images, I'd rather save for the art book that I plan to release if the game goes big. But there are a few pieces done on my computer that I'm able to give you a glimpse at.

A very early piece of Mila. It contains most of her core design, however, the art style and her hair have since changed.


Slightly more recent. Mila with her sword (which has been revamped as of now).  The style is closer to the one I plan on sticking with, but it looks more rounded and short? Also comes with color palette, which is still in use.

Anyway, I'm currently working on the actual sprites. I plan to get Mila and Nathaniel's done first, and then move on.

I'm still considering the Kickstarter. I'm borrowing someone's tablet right now, but I don't have it 24/7, so my art windows are small. A nice larger tablet would definitely be nice and right up my alley, but I don't really have thousands of dollars to shed.

Regardless.

As well, a small BLU update for those who follow this blog -- I'll be waiting around for about another week/ as of today, five days, for correspondence from my team. That'll be two weeks-ish for them to have seen my Skype update, the pastebin and the doc. If by that time I don't get any word from them (Skype shows me they haven't been online for months, the latest being two months ago), I'll start to take the project over on my own shoulders and get my ass in gear.

The things that I'll aim to do if I end up being the one-man team:

  •  reinstate full bara modo
  • bring back bara megane protag
  • cut down the main love interests to two (b-but muh illusion of choice)
  • jiggle with the plot a teensy bit to make it a bit fluffier
  • slap the R18 warning back on it
Amongst other things. I think I've got more wiggle room in some areas being alone, but not so much in other areas, for example, the cut-back on routes. It's pretty daunting making a full 4 routes on my own, and I'll be the first to admit that BL games aren't really my bag, but I still want to attempt something. And I don't think one of the routes was working out too well/ it was getting too Tumblrish. We all know we don't want that.

More updates to follow in the coming days/weeks/months/years. That good stuff. 

Tuesday, July 15, 2014

BLU Talks

I've been reconsidering taking up the /blog/ VN project, BLU, again, but I'm not entirely commited to it.

It's difficult to explain. I want to, but I don't want to, is what I'm saying.

Regardless of what happens with it, I'm still practicing male anatomy and how to draw men. Here's a few images I sketched up last night/this morning.


  


In the original plans, we'd wanted the entire cast to be comprised of bara men. This was quickly thrown out the window due to how the team (including myself) couldn't really draw bara too well. So we made the characters a bit more twink-y.

I always wanted the characters to be bara, and it disappointed me greatly when we decided against it. But that didn't stop me from practicing regardless. And look how far I've come. It's not perfect, but it does it's job. I always thought of MC as being more chubby than we normally drew him, to go with the lazy neckbeard who stays inside playing Japanese games all day persona. I also want to make Azuma sensei look a bit more Japanese himself (seeing as he's of Japanese descent) and to make him look older and more weary.