It's a bit late for new years now, but I'll wish you all one anyway.
To get started with, let's talk about my tablet issues. I recently recieved a Huion H610 Pro, but I've been struggling to make it work ever since. It's huge and awkward to use, the drivers don't install properly and compared to my last two tablets, it lags pretty bad on my computer, which is bad when you're drawing. I don't think I'll keep it, rather, I'll save up a bit of training funds to purchase another Intuous. It will be small, but at least it's reliable and comfortable to use.
Secondly, I've been working a lot more on HOOD recently. Today alone, I managed to write out a big portion of the main common route; two battles are already written out, and a third one is already under way. I'll end up adding and subtracting things here and there when I go to write in the choices to get you on a route, but over all it's looking pretty good. A bit predictable, but good.
I want to try and work with making 3D models of the characters in low poly, and am experimenting with rigging right now, which for some reason I can never get right. Perhaps I'll find someone to help me program such a battle system into the game; for story purposes, I don't believe these gameplay segments will be optional. You most likely will not be able to skip them.
What I envisioned for such gameplay would be that Ribbon gets a total of 4 "Dolls"; essentially, creatures to fight for her. You give the command for them to fight. There isn't any level-up system in-game planned, however, so gameplay will be reduced to tactics alone. For example, fighting against one person with a certain Doll might yield better than fighting using a different doll. It might end up difficult to do in the end, but I imagine we will probably program the AI to always use a set plan when attacking instead of leaving it up to a randomized plan. Saving before battles will probably be a pop-up as well, just in case.
With the new year, I hope to keep working hard and get progress done, no matter where it is or what it is. I wish everyone the best as well.
Showing posts with label HOOD. Show all posts
Showing posts with label HOOD. Show all posts
Monday, January 5, 2015
Sunday, August 3, 2014
Maiden Gray Outlines Check-a-rooni
I've got the real brief descriptions for each route outlined and made up. So the general themes and the sequence of events are a go, even if they are a bit loose and subject to change.
I've got about 60% of the common route typed up, and 30%-ish of the True Route script written. I plan to tinker with UI and design later on; I know what the title screen is going to look like, but the text boxes might be a bit of a challenge. I don't have too much of an eye for design, it baffles me just as much as music does, which is to say, a lot.
The current schedule for work is basically "do whatever whenever", but I've got a bit of a organized pattern to it. I tend to dedicate a day to Maiden Gray, a day to BLU, a day to HOOD. HOOD's more on the backburner, which is to say, it doesn't get as much of my attention right now as Maiden Gray or BLU does. The priority is Maiden Gray (which has the most material done), then BLU (because people are waiting on it) and then HOOD, due to the fact that HOOD is planned to be a bit more than just a VN. My original design documents have plans for a bit of gameplay to it, with 3D models if I can find the time.
Still awaiting a tablet of my own. Borrowing one is unreliable and interferes with work. Hopefully I get back to a full-time job soon, even though that will hinder my available time to work on the games.
I've got about 60% of the common route typed up, and 30%-ish of the True Route script written. I plan to tinker with UI and design later on; I know what the title screen is going to look like, but the text boxes might be a bit of a challenge. I don't have too much of an eye for design, it baffles me just as much as music does, which is to say, a lot.
The current schedule for work is basically "do whatever whenever", but I've got a bit of a organized pattern to it. I tend to dedicate a day to Maiden Gray, a day to BLU, a day to HOOD. HOOD's more on the backburner, which is to say, it doesn't get as much of my attention right now as Maiden Gray or BLU does. The priority is Maiden Gray (which has the most material done), then BLU (because people are waiting on it) and then HOOD, due to the fact that HOOD is planned to be a bit more than just a VN. My original design documents have plans for a bit of gameplay to it, with 3D models if I can find the time.
Still awaiting a tablet of my own. Borrowing one is unreliable and interferes with work. Hopefully I get back to a full-time job soon, even though that will hinder my available time to work on the games.
Thursday, June 19, 2014
HOOD stuff, etc.
While I know I'm supposed to be on hiatus, I still want to update with things that I have in my archives that I've already sketched out, and talk about ideas and stuff, despite not being able to draw fresh content.
I'd love to show you all most of my concepts , too, but those are on paper and I'm not in any posistion to scan them right away.
Anywho, today I'll be discussing a bit about HOOD.
As I stated before, the story has been heavily influenced by a lot of media, and a plot device is actually based on fairy tales - namely, the Dolls. Dolls are the weapons the Dollmasters use to fight. Dollmasters use a Dollset - a number of Dolls at their disposal to fight with. A Dollset can be made up of any amount of Dolls, be it 6 dolls, or even just one. Ribbon herself has four Dolls, for example. However, that doesn't guarantee that all Dolls are powerful, or can even fight. There are some Dolls that exist purely for defense, some meant to distract the opponent, etc. However, every Dollmaster has one Doll that is more powerful than their other Dolls, known as the "Persona Doll" (working name, might change it). There is only one Dollmaster who is an exception to this, as she has not one, but three Persona Dolls. However, there's a reason for that, that you will discover later on.
The Persona Doll is usually based off the main character that the Dollmaster's Dollset is based off of. For example, Ribbon's Dollset is based on the story of Red Riding Hood. Therefore, her Persona Doll is based on Riding Hood herself, and aptly named as such. The Persona Doll reflects the Dollmaster in appearance, abilities, desires or personality - there's always a link to the true self.
As it stands, some of the Dollsets that I've planned out include:
The designs are still in process. A lot of the Persona Dolls, however, have been designed. I'll leave you with concept art I made quite some time ago of Ribbon's Persona Doll. The design remains virtually the same, even now.
I'd love to show you all most of my concepts , too, but those are on paper and I'm not in any posistion to scan them right away.
Anywho, today I'll be discussing a bit about HOOD.
As I stated before, the story has been heavily influenced by a lot of media, and a plot device is actually based on fairy tales - namely, the Dolls. Dolls are the weapons the Dollmasters use to fight. Dollmasters use a Dollset - a number of Dolls at their disposal to fight with. A Dollset can be made up of any amount of Dolls, be it 6 dolls, or even just one. Ribbon herself has four Dolls, for example. However, that doesn't guarantee that all Dolls are powerful, or can even fight. There are some Dolls that exist purely for defense, some meant to distract the opponent, etc. However, every Dollmaster has one Doll that is more powerful than their other Dolls, known as the "Persona Doll" (working name, might change it). There is only one Dollmaster who is an exception to this, as she has not one, but three Persona Dolls. However, there's a reason for that, that you will discover later on.
The Persona Doll is usually based off the main character that the Dollmaster's Dollset is based off of. For example, Ribbon's Dollset is based on the story of Red Riding Hood. Therefore, her Persona Doll is based on Riding Hood herself, and aptly named as such. The Persona Doll reflects the Dollmaster in appearance, abilities, desires or personality - there's always a link to the true self.
As it stands, some of the Dollsets that I've planned out include:
- Little Red Riding Hood
- Thumbelina
- Beauty and the Beast
- Baba Yaga
The designs are still in process. A lot of the Persona Dolls, however, have been designed. I'll leave you with concept art I made quite some time ago of Ribbon's Persona Doll. The design remains virtually the same, even now.
Sunday, April 20, 2014
20/04 - HOOD Concept Upload
A rough SD doodle of Ribbon, MC of HOOD. You can see that she's kind of influenced by Red Riding Hood, as is intentional. She's also Dollmaster #8, the youngest.
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