More of the script for Maiden Gray has been whacked out, and I've actually gotten the finer details of the plot and the entire common timeline made up. In other words, MG a gogo.
Though I'm a jack of all trades, the one thing I can't do at all is make music. I'm tone deaf and never learned music theory in school, and I can't seem to put together a tune at all. Not to mention it doesn't interest me in the slightest. However, that all means that I can't personally make music for the game. Which is why I'm asking if there's anyone out there who would like to compose for Maiden Gray.
I know what you're all thinking -- "There's tons of tracks out there already made, for free!" To which I say, I want something unique. I'm not looking at 'free' or 'accessible'. In fact, a lot of those free tracks you find are used in a lot of projects, and like I said, I'd rather not have generic music used by the mass public. Maybe for a different game.
I'm looking for people who can make a solid soundtrack for me. I'm not good at identifying genres, so I guess I'd be looking for a mix of styles for the soundtrack to cover all the themes. Some tracks in a western-ish style, in the vein of the works of Luis Bacalov (think Kill Bill's soundtrack), and more softer tracks in a style similar to Akiko Shikata's -- Italian inspired, I guess. Maybe even something akin to the Nier/Drakengard 3 OST style, that sort of enchanting fantasy sound for a couple of rare tracks for the true route. The majority would probably be similar to the sort of music that came off of RE6.
That probably sounds super demanding and vague as hell, but I'm music illiterate, sorry.
I'd also eventually like an OP and possibly an ED. I could probably contract someone to make these specifically if I go through with the Kickstarter.
Anyway, I imagine you'd most likely want to get paid if you did this job (unless you're like me and you anonymously trawl the internet lending your talents for free and then disappearing after you've done your job, never to be found again), since I imagine Maiden Gray will most likely cost something or other for the amount of work put into it. I'm not in a position to immediately chuck you hundreds of dollars out of my own pocket right away, so if someone does end up offering their talents for a lump sum, I'll more than likely go through with the Kickstarter to cover that cost.
As well, I've been giving thought to voice actors for the game. I'm not sure how the general public feels about Western voice actors in otomege, though I've heard that there are a couple of projects others have made that have hired voice actors for, ie Backstage Pass; though I'm not sure of the casting on that one. If I did decide to go through with it, I'd have to seek people to do the lines in a non-cringey way (you know the way that voice actors do when dubbing anime? A la "JUNPAY-COON"? Like that.) and that would add more cost to the whole thing, which would ramp up the Kickstarter quite a bit more. The way I figure, for a small niche game genre like otome, the lower the funding goal, the more likely that goal will be reached so I want to keep it small. But voice actors (good ones, anyway) aren't going to come out of the woodworks to work for free. That doesn't happen.
Still, I haven't even decided on adding VA's -- I figure that's an extra and should come after the game has taken the form of an actual visual novel. You know, after the art is 100% done and the script is put in the engine and that jazz. It's not neccessary, and might even ruin the game, too, but it's something to look at in the future. Music is more important than that, and I won't even be putting that in until the script is 100% done anyway, so I know what I need.
Something to think about.
Friday, September 12, 2014
Tuesday, September 2, 2014
Maiden Gray - Mila Sprite, I Need a Plot Shovel For These Plot Holes
Within the few hours that I'm actually able to draw, I'm hard at work on finishing up the lineart for Mila's sprite:
Coloring it will be a whole 'nother bucket of worms, however, since my coloring talent is absolutely abysmal -- if there are any super talented color-ers out there who wanna give it a shot, please do -- but I'll try my darndest. Maybe watch a couple of speed-paint videos. Review a shit ton of Pixiv tutorials. Study other artist's works closely. That sort of thing.
I've been thinking hard about MG's plotline, too, and I'm not sure if I should ditch my current plot or add more bullshit to the plot I have, since I've noticed I've got a couple of plotholes that need fillin'. I'll think of ways to resolve them, but if I can't resolve them, then I might have to go with Plan B, which is also known as Plan Infinitely-More-Bullshit-And-Time-Fuckery.
There are still some clothes and expressions left to line.
I've been thinking hard about MG's plotline, too, and I'm not sure if I should ditch my current plot or add more bullshit to the plot I have, since I've noticed I've got a couple of plotholes that need fillin'. I'll think of ways to resolve them, but if I can't resolve them, then I might have to go with Plan B, which is also known as Plan Infinitely-More-Bullshit-And-Time-Fuckery.
Friday, August 22, 2014
Probably Maybe Patreon
After a lot of careful consideration about what's infront of me and what I'm capable of in this moment, I'm currently taking steps towards setting up a Patreon for those who might want to donate maybe a buck or two towards LADYproject and future projects, and towards the purchase of a new tablet for me so I can spend 24/7 on the sprite work and CGs instead of only a few hours per week.
I just need to get some confirmation, get some bank stuff sorted out, that sort of thing, and then I'll probably have it up and running. I don't know if anyone's even remotely interested in this sort of thing, but it's worth a shot, I suppose.
And in place of any real updates, I'll give you more Maiden Gray art, the next two of the set I posted a while ago, Riviera and Nathaniel.
I just need to get some confirmation, get some bank stuff sorted out, that sort of thing, and then I'll probably have it up and running. I don't know if anyone's even remotely interested in this sort of thing, but it's worth a shot, I suppose.
And in place of any real updates, I'll give you more Maiden Gray art, the next two of the set I posted a while ago, Riviera and Nathaniel.
Tuesday, August 12, 2014
MAIDEN GRAY - Sketches
It gets boring without any substantial updates, so here's some concept sketches.
Fig. A: The pacts made in Maiden Gray are parasitic; while you can only contract a pact through mutual consent, it still effectively acts as a parasite with it's own thought process. It takes a strong person to keep a pact under control. Pact makers who have gone insane due to these parasites are ordered to be put down since the person becomes bloodthirst and violent. Parasites can take over the body, too.
Fig. B: A mysterious character. More on this eventually.
Fig. C: Mila's left hand. Normally hidden by a glove, when it comes off she possesses a very disgusting appendage due to the pact with Johnny. His mark is on her skin. The skin is wrinkled back on the fingers, allowing bone to show through. The bone can be manipulated and it's strong enough to act as claws.
Fig. D: A new character, working with the Abolishants. Her backstory is a bit twisted. She's close to the Baron. Or so it seems.
Fig. E: The Baron himself. A mass murderer who founded the Abolishants, a cult of rogue pact makers, hellbent on tearing down society and destroying the pillars of the governmental system. He's an evil man.
Fig. F: Nil and Zen preparing for surgery on Mila. They have to use heavy-duty tools on her because of Johnny's defense mechanisms. Enough sedatives to kill an elephant and the tools to cut through diamonds.
Friday, August 8, 2014
MAIDEN GRAY - Misc. Art Post
In which I bring you doodles in hopes it quells the desire for progress updates. Here's two of an ongoing set, Mila and Spike (I don't think I've revealed Spike's design yet), to which there'll be more. I plan to do all of the G.O, the twins, and the antagonists of MG as little things to work on when I get burnt out on writing or drawing official art.
I still don't understand how to color shit right.
Perhaps I should release them as keychains/stickers eventually? I'm getting too far ahead of myself, someone cut me down.
Thursday, August 7, 2014
BLU UI mockup
Like I mentioned the other day, I've been playing with mockups for the frame in BLU, just to see ideas put into action.
Since BLU started with /blog/, we always had the idea to use the Yotsuba B in game, and as such, it's blue themed; even the name sounds like 'blue'. This design plays with the idea of using a similar format to posts. It might be too plain, I might even want to lower the transparency of the box or add more shadows to the box.
I'm not set on it, and I've still yet to figure out a design for the title screen, but I was thinking the school emblem with NEW GAME, CONTINUE, etc. buttons along the bottom.
That reminds me, I need to put 'refining the emblem' on the bucketlist.
Since BLU started with /blog/, we always had the idea to use the Yotsuba B in game, and as such, it's blue themed; even the name sounds like 'blue'. This design plays with the idea of using a similar format to posts. It might be too plain, I might even want to lower the transparency of the box or add more shadows to the box.
I'm not set on it, and I've still yet to figure out a design for the title screen, but I was thinking the school emblem with NEW GAME, CONTINUE, etc. buttons along the bottom.
That reminds me, I need to put 'refining the emblem' on the bucketlist.
Wednesday, August 6, 2014
BLU - Marcus Concept Art
Two posts. One day. On a roll.
I've been sketching around and adjusting our bara megane protag a bit, and decided that since he's a pure NEET neckbeard, he needs to be kinda flabby but not ripped. It's kinda difficult.
I sketched up a quicky for his body type.
Probably too tall. Arms are babby-like. And I certainly hope none of you are foot fetishists.
But it's the general gist of it. Since, regrettably, I'm going to have to cut Dan (the soccer playing openly gay chub) out of the plan as far as I can tell, I wanted to fill that chub gap somehow.
I've still got a lot of practice to go as far as drawing males are concerned. It's pretty damn important. For girlier guys a la the standart otomege male, it's not that bad, but for more manly types, things get rocky because I step out of my comfort zone. But it's fine, because I need to do that to improve as an artist.
I can only get better, right? Final product will definitely be my best. I won't stop trying until I get it right.
I've been sketching around and adjusting our bara megane protag a bit, and decided that since he's a pure NEET neckbeard, he needs to be kinda flabby but not ripped. It's kinda difficult.
I sketched up a quicky for his body type.
Probably too tall. Arms are babby-like. And I certainly hope none of you are foot fetishists.
But it's the general gist of it. Since, regrettably, I'm going to have to cut Dan (the soccer playing openly gay chub) out of the plan as far as I can tell, I wanted to fill that chub gap somehow.
I've still got a lot of practice to go as far as drawing males are concerned. It's pretty damn important. For girlier guys a la the standart otomege male, it's not that bad, but for more manly types, things get rocky because I step out of my comfort zone. But it's fine, because I need to do that to improve as an artist.
I can only get better, right? Final product will definitely be my best. I won't stop trying until I get it right.
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