Monday, November 17, 2014

NOT DEAD, JUST BUSY

I haven't posted since about September.

I'm just popping in to say that nothing is dead yet (nor am I). I've just been so busy, I haven't really gotten anything done to show you. I mean, I drew out some in-depth concept art of the MG collar system and the communicators, but that's on physical paper.

Currently, I'm working on some things over at my other dev blog, Viperidae. I hatched it not too long ago as a collective dumping ground for progress on other pet projects that aren't visual novels. For example, right now I'm pretty absorbed in making a HRPG. Drawing CG, sprites, portraits, typing in the events, etc. "But ASP, bro, you're doing too much at once! Cool it!" The manner of my workflow isn't that I work towards deadlines, mind you. I work on things when I have the chance and drive to do them. That's why there's no "TO BE RELEASED IN  MAY 2015" or something on any of my projects. They're all kind of pet  projects, stress relievers, hobbies. And I get burnt out on things when I do them for too long. It's a "whatever I'm in the mood for" sort of job. If I were hired under someone and getting paid for my job, sure, I'd be attentive and consistent, but that's just not the case.

Anything else to say... hm. I guess I can reveal this early.  2015 might be a busy year for me. I'm most likely going to go into a workplace training course sometime that year (the waiting lists are a bit long, so...) just to get me some stuff to smack on a resume. The courses usually go about 6 months or more. During that time, I'll probably have less time to devote to my beloved projects, and as such, things will slow down a lot. So heads up.


Finally, I'll just give a bit of a progress report of sorts, just to show that I haven't been dawdling my time away for nothing.

Maiden Gray is still the most done, I can't estimate a percentage exactly. I haven't gotten back to doing the sprites yet, but I've finalized the concepts for a few minor/major characters in the game, as well as a few other designs for things unmentioned.

BLU has, unfortunately, been mostly untouched. I've tapped away at a bit of Azuma's route, but it's not all that indepth -- I seem to be having the most trouble writing lewd scenes. That's kind of my downfall. If anyone's up for writing things proper, shoot me a message.

HOOD's been on-and-off, and also not touched very much. I've been dabbling with some TWEEEESTS in the final route, and trying to find out a good way to implement a sort of battle system between you and another Dollmaster. I was thinking of doing something similar to the system in Fate/Extra, with the rock-paper-scissors mechanic, but I'm just not sure yet.

That's about it for now. Like I said, it's been an uneventful couple of months so far.
I'll release a couple of new designs for MG characters soon.